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You then have advantage on the first attack you make before the end of your turn.īy 17th level, you have mastered the Sublime Way and can strike with perfect form. As a bonus action, you can spend 2 Ki points to teleport up to 60 feet to a space that you can see adjacent to an enemy. When one of your maneuvers requires your target to make a saving throw to resist the maneuver’s effects, use your Ki save DC.īy 6th level, you are exceptionally quick to act, and have advantage on initiative rolls.Īt 11th level, you can strike an enemy within the span of a moment. When you elect to use a maneuver, you may use a superiority die by expending 1 Ki point. Your superiority dice begin as d4s, and change as shown in the Martial Arts column of the Monk table. You may, however, use your action to meditate on a single maneuver to prepare it again. Once you have used a prepared maneuver it becomes unprepared and you may not use it again until you complete short or long rest. You can use only one maneuver per attack. Many maneuvers enhance an attack in some way. You learn to prepare two additional maneuvers of your choice at 6th, 11th, and 17th level. You may reselect these maneuvers each time you complete a long rest. You can prepare five maneuvers of your choice, which are detailed under “Maneuvers” in the Fighter class description. Martial weapons are also treated as monk weapons for the purposes of monk class features.īeginning at 3rd level, your training and discipline have taught you to channel your Ki into deadly combat maneuvers. When you choose this path at 3rd level, you gain proficiency in martial weapons that do not have the Heavy property. The Masters of the Sublime way are a blur of deadly strikes on the battlefield, evidence of years of intensive training and meditation.
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Unlike other monks, the Swordsage trains with his weapon as well as his martial arts, practicing relentless discipline to hone her skills and perfect her combat maneuvers. So, if you know of or have written maneuvers which you think we should allow our swordsage class to be able to learn, send us an email at leave a comment below.Ī master of martial maneuvers, the Swordsage is a physical adept - a blade wizard whose knowledge of the Sublime Way lets her unlock blinding speed and spiritual transcendence. However, I know that many people have created additional maneuvers for 5e and some of those people even might be our readers. On one hand, I've created an (I think) fairly well balanced maneuver-based monk (be careful to note that you actually expend maneuvers and must recover them later, as in the 3.5 version.) On the other, it fails to accomplish many of the mystical abilities that swordsages had at their disposal via their maneuvers, and thus feels martial and militaristic rather than mysterious and magical. The 5e legacy of this much beloved subsystem is the Battle Master class, which brings the familiar subsystem to the new edition.
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These three classes, Crusader, Swordsage, and Warblade were intended to be fixes for three of the martial classes in 3.5 (paladin, monk, and fighter, respectively) which were lacking mechanically behind casters. The Swordsage was one of a trio of classes which used the popular maneuver subsystem which was introduced and really only supported in Tome of Battle: Book of the Nine Swords.
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Comments from the Finger: Admittedly, I'm a bit conflicted about how this class turned out.